Web19 de abr. de 2009 · I have question about making a menu in Construct. I want it to be the starting screen, with 3 buttons. I have two .PNG graphics for each button. How do I get a... Web21 de dez. de 2024 · blinkLightByOrder(onSprite: currentLight) func blinkLightByOrder(onSprite: SKSpriteNode){ onSprite.run(action4) } It worked for me and is just a simple call function. Share. Improve this answer. Follow answered Dec 21, 2024 at 10:23. Somebuddy Somebuddy. 1 1 1 bronze badge. Add a ...
Saving settings info in between scenes - Unity Answers
WebI think that maybe your default isOn is false, and the default sprite is onSprite. So in this case when you press the button you change isOn to true, but the sprite stays the same because it was already in that state oppyJ Casiell · Aug 25, 2024 at 06:02 PM 1. Share. Thanks @Casiell ... Web4 de mai. de 2010 · onSprite function: not bad, although I don't understand why you included the dbSpriteOffset if you haven't offset either of the sprites... But it would be simpler to use sprite collision. In games, it is customary to load a mouse cursor sprite which is moved together with the mouse and then you can use dbSpriteCollision to test whether … north italia atx
cocos-sharp-samples/CCControlSwitch.cs at master · mono/cocos …
WebSpriteRenderer SR; [SerializeField] Sprite onSprite; [SerializeField] Sprite offSprite; float speed = 0.1f; [SerializeField] GameObject slide; [SerializeField] Web2 de ago. de 2012 · There are some references on the web to running timers never being garbage collected, e.g.: Just to be clear: even if you have no references to a Timer, as long as the timer is running, it will not be Garbage Collected (think of it as if the runtime was keeping a reference to running timers). Web3 de set. de 2016 · OnSprite doesn't generate 'new colours', only shades/tints, and it does keep the original colour data in each pixel. I was wondering whether to call it noise within … north italia instagram